Magic Thunder Strike
Breakdown – Concept, Materials, Textures, and Niagara System

Concept Direction:
This effect is built around a custom lore where Aurora (Paragon) channels elemental energy through her weapon to execute a controlled three-stage thunder strike. This narrative informed the pacing, timing, color transitions, and overall creative direction of the VFX.Textures:
Glow, smoke, and lightning textures were sourced from Kisong Lee’s lecture materials, with material variations and workflow approaches inspired by his instruction.Mesh Asset:
The pebble mesh used for debris in the impact sequence is sourced from the Paragon: Serath asset package.Niagara System:
All emitter design, timing logic, sequencing, curve animation, particle behavior, color direction, and overall effect composition were independently created and assembled. The multi-layered system includes glow bursts, lightning strikes, smoke stages, and debris emitters to achieve a polished, cohesive impact effect.
Inspired by: Kisong Lee
Software: Unreal Engine, Photoshop.
Materials & Textures


Ground Decal Material and Texture
Glow Material & Textures






Smoke & Debris Materials and Textures
Textures are from Kisong Lee's Lecture





Lightning Material & Texture










Niagara System Breakdown


